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Category: Dungeons & Dragons

Articles related to the pen and paper role-playing game Dungeons & Dragons.

Double Nature: The Journey of a Half-Drow (Session 2)

17th Day of Tardisia, Xenephias (Again) It is the middle of the night. The sun hasn’t come out yet. My hands, still shaking from what I have learnt today, clumsily write in my journal while in darkness. To my left there is Bingo, deep asleep, loudly snoring while the sound of coins clinking together suspiciously plays inside his pillow. To the right, near the wall of the room, there is Veronique, peacefully lying in bed, no noise but with a pleased expression in her face. Meanwhile, from downstairs I can hear the faint sound of Harmand ransacking the bakery’s pantry. Today I have learnt so much more about the mysterious woman and my mother. Not only that, but I have learnt about what is…

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Double Nature: The Journey of a Half-Drow (Session 1)

My name is Rhyl’Aun Ridge. I have started this journal with hopes that one day I will be able to relate all that is written here to my dear father. If this document is found, please assume that I have perished and, to whoever finds this, kindly deliver it to Cliff Ridge in Gold Port, Nation of Yir-Alban, so he can find some solace knowing about everything I did and everything I experienced.

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TCG: Quest Log

Main Quests Defeat Níðhöggr, the Serpent Who Gnaws the Roots of Yggdrasil: Four years ago the gods died. It turns out, their powers were paramount in keeping Níðhöggr imprisoned, an alien fiend responsible for the deaths of many Vanir. Since their death, Níðhöggr is gaining strength and will soon break free of his divine chains. We must stop it. But if gods couldn’t stop it, how can we? Revive the Old Treaties: If Níðhöggr is raising an army, then so must we. Trygve told us of a treaty signed by three once-powerful nations, Dharêth, the ancient dwarven city known for its superior smithing, Vaelkar, the northern human state known for its military expertise, and Mael, the southern human state known for riches. We must…

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TCG: Allies & Foes

Four years ago the gods died. It turns out, their powers were paramount in keeping Níðhöggr imprisoned. As Níðhöggr is gathering strength, so must we. Trygve tasked us to make as many allies as possible while disrupting the plans of our foes, when possible. Allies: Trygve, King of Asgard: An eccentric elf who vowed to destroy Níðhöggr once and for all. Son, (allegedly) God of Ale, Handsomeness, and Archery: A very ugly but kind-hearted man with amazing bow skills. More importantly, an ale connoisseur. Eira, the Strong: A freakishly strong woman armed with hundreds of weapons. Gargoblax and His Horde of Goblins: We met and helped a brave goblin named Gargoblax become the leader of his horde. Carla, the Caravan Guard: We solved an…

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TCG: Dramatis Personæ

PCs Bingo Rumble: A Lightfoot Halfling, son of a rich merchant family. Harmand Kromman: A Mountain Dwarf of clan Kromman. Rhyl’Aun Ridge: A Half-Drow, son of a merchant. Véronique Lorraine: A human, daughter of a baker. Asgard Trygve, King of Asgard: An eccentric elf who vowed to destroy Níðhöggr once and for all. Son, (allegedly) God of Ale, Handsomeness, and Archery: A very ugly but kind-hearted man with amazing bow skills. More importantly, an ale connoisseur. Eira, the Strong: A freakishly strong woman armed with hundreds of weapons. Ottkatla: Trygve’s pregnant wife. Longmill Oden: A caravan master making trips from Longmill to West Aer-Toril. Merla: Oden’s wife and Longmill’s baker. Lyle: A halfling man from Talonfall who aspires to be the world’s best cook.…

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Unsung Songs: The Tree of Life

Under the ruins of the building that once ruled the Heavens lies a room full of forgotten secrets. In it, a young elf is reading a book murmuring to himself. His dire wolf pelt lies on the floor. His longbow and lyre are dropped hastily on a table. So focused he is on his research that he does not hear the woman entering the room.

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How My GM Blew Up My Mind: A Viking Story of Pain and Suffering

My 2018 was all about Vikings. We were fortunate to have a very experienced GM who home-brewed an awesome Viking campaign for us. Playing a viking campaign was a long time wish of mine, however, little did I know that by the end of the campaign my GM would have blown up my mind. But first things first. The campaign was built on DnD 5e. Our group consisted of five PCs which are depicted below in an amazing commission made by Yannis ‘Rubus’ Rubulias. Before I explain how our glorious GM blew up my mind, I need to give you a brief introduction of our PCs and campaign.

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